
Rainy Day Devlogs
An Essential Phase In Game Development — Financial Literacy Game Devlog #0
The Beginnings of a Financial Literacy Game
Sharing what I learn as I dance in between software development and self-development.
Rainy Day Devlogs
The Beginnings of a Financial Literacy Game
Celebrating Indie Games
Developed by Johannes Hielscher aka Milky Wave available on mobile for both Android and iOS A scroller that I found satisfying to play. The sound compliments its gameplay well and it has a clean basic aesthetic. Simple and fun.
Celebrating Indie Games
Developed by ORBY Studios available on mobile for both Android and iOS. I enjoyed this game as it is familiar to my miniclip days with 8 Ball Pool except it is a single player that provided a calmer non-competitive experience. Am also a fan of the monetization method implemented, giving
Game Development Tools, Tips and Tutorials
Invisible Unity gameobjects fix for Android & iOS
Celebrating Indie Games
Developed by Garuda Games available on mobile for Android. I very much enjoyed this game finishing all it has to offer despite the large amount of ads shown as I got further and further. Its like Flappy Bird as a platformer! I love the clean and simple visuals as well.
Celebrating Indie Games
Developed by Upstairs Studio available on mobile for Android & iOS The controls are straightforward but the UI placement in-game can sometimes get in the way. It also has an alarming near gameover sound feedback but the music has been composed well to complement the gameplay. Overall, an engaging game
Celebrating Indie Games
Developed by Faris Ahmed aka LongCon available on mobile for both Android and iOS I like the basic shapes that make up most of the game combined with the not-so-basic visual of enemy splatter, explosion, etc. It emphasizes the feedback players would expect from their inputs. And with the little
Celebrating Indie Games
Developed by Virtex Edge Design available on mobile for both Android and iOS A simple game with a fun gameplay that I was able to just pick up and play even without a tutorial. I particularly enjoyed attempting to collide missiles into each other. Targeting or aiming to collect powerups
Celebrating Indie Games
Developed by Ribbons available on mobile for Android A well packaged game. There are plenty of unique and creative ways the difficulty is increased in the game but I just found it too slow. Perhaps introducing new trap tiles before expanding the grid size could be better to improve the
Celebrating Indie Games
Celebrating Magniflyer developed by Chris Pollock available on mobile for both Android and iOS A trippy experience. The concept and gameplay is well done that I didn't even realize that there was no sound. There are also unlockable filters that change the experience quite a bit and the
List of books that had an impact on my life. This list is ever changing.