How to Choose a Game Engine

// Spoiler: There is no best game engine to use to make your game

How to Choose a Game Engine
Resources to Get Started with Game Development - RENZ
A collection of resources to help you get started with making games based off of my own experiences!

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There is no best game engine to use to make your game.

Game engines are just tools and games are just creations. It's not really about the tool, it's about the creator.

That's not to say that there are no real factors to consider when it comes to choosing a game engine.

There are a handful of game engines out there that are best used for 2D game development.

There are also a handful of game engines out there that are best used for 3D game development.

Some engines out there are best for cross platform.

Some engines have better documentation and better community support.

Some engines out there are also best for landing you a job in the industry.

There's just too many factors to consider for anyone to say what the best game engine is.

So when it all comes down to it, no one can really tell you what the best game engine is.

Choosing a game engine is best decided by your own personal goals and by actually developing simple games in the engines you are interested in so that you can get a feel for how good/bad it suits you.

Personally, I've committed myself into the Unity game engine for years and have published two games with the tool.

But, with the recent update to the pricing plan of Unity, I have reevaluated and am finally coming to terms that one of the most important factors for me is that I have max ownership of the games I publish from the engine I use to create them.

So, I'm going the open-source route and trying out what seem to be the most popular one out there, which is...

I'm looking forward to creating in Godot and secure my future success
I'm looking forward to creating in Godot and secure my future success

If you take anything out of this, learn by starting to create simple games in the engines you are interested in, so that you can again get a feel for how it suits you and your goals. It's a more productive approach compared to being in the middle of the game engine war stuck in analysis paralysis.

Create to learn.

That's it for this one my frenz.

– Renz Rivero

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